Entry tags:
Old!Sabra: Memories
Miranda will not remember a lot about Mira's life. She'll remember snatches of it as if from a dream, and some of it will eventually translate into Miranda's life in Sabra. The things she will remember:
Memory: Childhood with her family.
Impression: happy, clumsy, laughter, protection, acceptance, love, community.
Strength: weak
Response: "This is family..."
Memory: The old glassblower.
Impression: ;-;, hard work, heat, acceptance, desire to please, desire to help, realization of love, loss.
Strength: strong
Response: A sense of loss. Happiness and sadness rolled into one.
Memory: Traveling with Raven
Impression: Excitement, new beginnings, old beginnings?, movement, trust, curiosity.
Strength: mid
Response: A bit of wander lust, and fondness.
She will also not remember what was going on at the end. She will have a vague memory of "dragon" and a sense of awe at seeing it up close, but beyond that, she has little sense of disaster, only a vague sadness that she couldn't see more of the world.
What she will eventually gain from it? About the only thing it's going to do is emphasize her growing interest in glassmaking. She'll probably start crafting new shapes based on Old Sabra designs, and eventually, she'll start carrying around the glassblowing pipe as long as it doesn't interfere with her chores.
Memory: Childhood with her family.
Impression: happy, clumsy, laughter, protection, acceptance, love, community.
Strength: weak
Response: "This is family..."
Memory: The old glassblower.
Impression: ;-;, hard work, heat, acceptance, desire to please, desire to help, realization of love, loss.
Strength: strong
Response: A sense of loss. Happiness and sadness rolled into one.
Memory: Traveling with Raven
Impression: Excitement, new beginnings, old beginnings?, movement, trust, curiosity.
Strength: mid
Response: A bit of wander lust, and fondness.
She will also not remember what was going on at the end. She will have a vague memory of "dragon" and a sense of awe at seeing it up close, but beyond that, she has little sense of disaster, only a vague sadness that she couldn't see more of the world.
What she will eventually gain from it? About the only thing it's going to do is emphasize her growing interest in glassmaking. She'll probably start crafting new shapes based on Old Sabra designs, and eventually, she'll start carrying around the glassblowing pipe as long as it doesn't interfere with her chores.