Entry tags:
Pokemon Event day 174-175
Lopunny!Miranda
Special Ability
Klutz -- Klutz places Lopunny at a disadvantage by rendering it unable to use held items in battle.
Moves
Return -- A full-power attack that grows more powerful the more the user likes its Trainer. Return inflicts damage and has no secondary effect. The base power of Return is dependent on the Happiness of the user. The greater the user's Happiness, the greater the base power. The base power can be calculated using the following formula:
Base Power = Happiness / 2.5
The base power of Return varies between 0 (minimum Happiness) and 102 (maximum Happiness).
Protect -- Protects the user from all effects of moves that target it during the turn it is used, including damage. This does not include damage afflicted by weather conditions it is susceptible to, or damage from status ailment that it obtained on a previous turn. Using Protect, Detect, or Endure consecutively decreases the chance of success by 50% each use, whether it is successful or not. Protect cannot prevent the effects of Perish Song.
Defense Curl -- Defense Curl increases the user's Defense by 1 level.
Endure -- Endure allows the user to survive any attack that would cause it to faint, leaving the user with 1 HP.
Lucario!Stephan
Special Ability
Steadfast -- Steadfast increases the user's Speed stat by 1.5× when flinched. Raises Speed each time the Pokémon flinches.
Moves
Close Combat -- Close Combat inflicts damage and then lowers the user's Defense stat and Special Defense stat by one stage each. The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def.
Force Palm -- The foe is attacked with a shock wave. It may also leave the target paralyzed. Force Palm inflicts damage and has a 30% chance of paralyzing the target. Long or short ranged attack
Metal Claw -- Metal Claw deals damage and has a 10% chance of raising the user's Attack stat by one level. The foe is raked with steel claws. It may also raise the user's Attack stat.
Extreme Speed -- The user charges the foe at blinding speed. This attack always goes before any other move. ExtremeSpeed inflicts damage, and is an increased priority move. If the target does not use an increased priority move during the round that it is used, ExtremeSpeed will go first regardless of the user's or target's speed.
Special Ability
Klutz -- Klutz places Lopunny at a disadvantage by rendering it unable to use held items in battle.
Moves
Return -- A full-power attack that grows more powerful the more the user likes its Trainer. Return inflicts damage and has no secondary effect. The base power of Return is dependent on the Happiness of the user. The greater the user's Happiness, the greater the base power. The base power can be calculated using the following formula:
Base Power = Happiness / 2.5
The base power of Return varies between 0 (minimum Happiness) and 102 (maximum Happiness).
Protect -- Protects the user from all effects of moves that target it during the turn it is used, including damage. This does not include damage afflicted by weather conditions it is susceptible to, or damage from status ailment that it obtained on a previous turn. Using Protect, Detect, or Endure consecutively decreases the chance of success by 50% each use, whether it is successful or not. Protect cannot prevent the effects of Perish Song.
Defense Curl -- Defense Curl increases the user's Defense by 1 level.
Endure -- Endure allows the user to survive any attack that would cause it to faint, leaving the user with 1 HP.
Lucario!Stephan
Special Ability
Steadfast -- Steadfast increases the user's Speed stat by 1.5× when flinched. Raises Speed each time the Pokémon flinches.
Moves
Close Combat -- Close Combat inflicts damage and then lowers the user's Defense stat and Special Defense stat by one stage each. The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def.
Force Palm -- The foe is attacked with a shock wave. It may also leave the target paralyzed. Force Palm inflicts damage and has a 30% chance of paralyzing the target. Long or short ranged attack
Metal Claw -- Metal Claw deals damage and has a 10% chance of raising the user's Attack stat by one level. The foe is raked with steel claws. It may also raise the user's Attack stat.
Extreme Speed -- The user charges the foe at blinding speed. This attack always goes before any other move. ExtremeSpeed inflicts damage, and is an increased priority move. If the target does not use an increased priority move during the round that it is used, ExtremeSpeed will go first regardless of the user's or target's speed.